Technology
Blender Expands Reach with Upcoming iPad and Android Versions
Blender, a leading free and open-source 3D modeling and animation software, is set to make a significant leap by developing versions for both iPad and Android tablets. Traditionally, users have relied on powerful desktop computers to access Blender’s capabilities, which have primarily been available on Windows, macOS, and Linux systems. This upcoming expansion promises to enhance accessibility for creators who prefer working on portable devices.
The announcement comes from the Blender development team, which is committed to delivering a “complete Blender experience” on tablets. Rather than simplifying the interface or removing advanced functionalities, the team aims to retain the full power of Blender while adapting it to a touch-first environment. The initial release will include core features such as basic object manipulation and sculpting, with plans to introduce more complex tools like Grease Pencil and storyboarding support in future updates.
Development Focus and Release Timeline
As part of its strategy, the Blender team is prioritizing the iPad version, particularly with support for the Apple Pencil. Android and other tablet versions will follow at a later date. While a specific release date has not been confirmed, the development team is actively gathering feedback and seeking additional developers to join the effort. Attendees at the SIGGRAPH 2025 graphics conference, scheduled for August 2025 in Vancouver, will have an opportunity to view a tech demonstration of Blender running on an iPad Pro.
This move aligns with a broader trend in the creative software industry, where professional tools are increasingly adapting to the capabilities of modern tablets. Notable applications like Photoshop have successfully transitioned to mobile platforms, setting a precedent for Blender’s entry into this space.
The introduction of Blender on tablets is expected to create new opportunities for 3D artists, enabling them to create intricate models and animations from virtually anywhere. This shift not only enhances workflow for existing users but also opens doors for new creators who may find the desktop environment less accessible.
Overall, Blender’s venture into the tablet market represents a significant development in the accessibility of 3D modeling tools. By embracing portable technology, the Blender team is positioning itself to meet the evolving needs of a diverse range of users in the creative community.
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