
Everybody’s Golf: Hot Shots is making a triumphant return to modern consoles, unifying the fan-favorite franchise under one name after nearly a decade-long hiatus. However, the comeback is not without controversy, as the game will feature some AI-generated elements alongside its classic three-button shot mechanics. The game’s Steam page has revealed that AI tools were used to create certain in-game art assets.
Spotted by keen-eyed members of the gaming forum ResetEra, a note on the Valve storefront listing states, “Some game textures were created using generative AI with supervision and revision by the developers.” Specifically, AI-generated images were used for tree and leaf textures across the game’s ten golf courses. This revelation has sparked mixed reactions among fans and critics alike.
The Return of a Beloved Franchise
The latest installment in the long-running golfing series was announced at Sony’s recent PlayStation State of Play. Set to release on September 4, the game will be available on PlayStation 5, Nintendo Switch, and PC, offering both single-player and multiplayer modes. This announcement was a pleasant surprise for fans, many of whom have cherished the series since its PlayStation 1 debut. The 2005 release, Everybody’s Golf Portable for the PSP, remains a nostalgic favorite for many.
Despite the excitement surrounding the return, the inclusion of generative AI in the game’s development has been a point of contention. While the new overview trailer does not overtly showcase AI-generated backgrounds, some players feel that the disclosure on Steam diminishes the authenticity of the experience. Others oppose the use of AI on ethical grounds, citing concerns over plagiarism and the devaluation of human artistry.
Generative AI: A Double-Edged Sword
The use of generative AI in video game development is not entirely new, but it remains a controversial topic. Critics argue that AI-generated content can lead to a homogenization of art styles and a reduction in opportunities for human artists. On the other hand, proponents claim that AI can streamline production processes and reduce costs, allowing developers to allocate resources elsewhere.
Masahiro Sakurai, director of the popular Super Smash Bros. series, recently faced backlash when an AI-translated interview suggested he endorsed using AI to cut costs. This incident highlights the delicate balance developers must maintain when integrating AI into their creative processes.
Looking Ahead: The Future of Everybody’s Golf
Everybody’s Golf: Hot Shots marks the first sequel since the 2017 entry on PlayStation 4. The game features iconic characters, including Pac-Man, who was not rendered using generative AI. Fans who pre-order the game will gain immediate access to Pac-Man, while others will need to unlock him through gameplay.
The inclusion of generative AI in the game’s development raises questions about the future direction of the series and the broader industry. Will AI become a staple in game development, or will backlash from fans and artists lead to a reevaluation of its role?
As the gaming community eagerly anticipates the release, the debate over AI’s place in creative industries continues. The success of Everybody’s Golf: Hot Shots may well depend on how fans reconcile their love for the franchise with their views on AI-generated content.
“Some game textures were created using generative AI with supervision and revision by the developers.” – Steam Page Disclosure
As the release date approaches, all eyes will be on how the game performs and whether it can live up to the legacy of its predecessors while navigating the complexities of modern technology.